7/5/2023 0 Comments Ssb4 stock icons black marioThe damage percentage itself changes color when more damage is accumulated. While normally opaque, on-screen damage meters from Brawl onward become translucent if a character goes behind them. Generally, damage meters are fairly compact and overlaid atop the gameplay at the bottom of the screen, although Smash 4 also contains a vertical, full-screen variant that's instead shown on the system's secondary touchscreen the 3DS version uses this variant almost exclusively (and additionally allows players to choose whether damage is displayed above or below the portrait), whereas the Wii U version merely has it as an optional feature. Scores in time battles can also be toggled on and off starting with Melee, although they are off by default while a default feature in later games, Melee itself requires players to unlock this toggle by accumulating 5,000 KOs on their save file. In Brawl onward, the damage percentage itself can be disabled in More Rules, although all other elements will still be displayed. A stock higher than five (six in the original game) is represented by one icon with a multiplier value next to it having fifteen stocks, for instance, would show "× 15". The number of stock remaining is represented by the number of icons (nondescript pips in Brawl, the character's head in other games), while score is displayed with a simple integer value. Starting with Brawl, the background of the meter also contains the character's portrait and a name bar Ultimate would see a further redesign of these elements with an angled portrait and darkened name bar backing. These are superimposed over the character's series symbol. The damage meter displays the damage percentage a player has accumulated (shown down to tenths in Ultimate), as well as their score or number of stocks remaining where appropriate. Game & Watch's stock meter in Melee, illustrating what occurs when there are more than five stocks.
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